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The Demolitionist’s Molotov Cocktail, backed up with lightning stun balls, is a great way to thin a herd ready for some precision melee strikes with a flaming sword, for instance, with the Arcanist’s take on Magic Missile - one shot that splits when it hits a target - being excellent when faced with a room full of enemies with nowhere to run. You can button-mash through most of Act 1, but as of Act 2 it becomes more important to use them tactically. Mana - "spirit," technically - is well balanced to let you cut loose with these abilities on a constant basis, but not simply hammer the buttons at random. Magic in particular quickly steps up from a few basic sparks to screen-filling pyrotechnics, with fire-strikes turning into full explosions and what are meant to be simple lightning-based stun effects packing enough punch to not just kill enemies outright, but send them flying across the scenery as if literally dismissed as unworthy to fight for real. Forces of DestructionOn the other hand, the power curve as a whole though works superbly, with a real sense of progression even as the enemies scale up around you. You can at least set the screen to only show that loot in the first place, but that’s just leaving good money literally sitting around on the floor for no reason. I wouldn’t have minded more straight-up junk items instead of common equipment that could either be auto-sold with a button click or just milled into currency, leaving just the worthwhile gear to take up bag space. Going back to town is at least painless, with a free Rift Travel spell that puts you right next to a shopkeeper and a portal back to where you just left, but it gets pretty tedious. This makes it a real pain to sort through in search of worthwhile upgrades and gear to hold onto.
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Here, though, those junk items are worth so little compared to the cost of even buying a basic health potion that it never feels satisfying to sell, and it’s usually usable gear like swords and shields like the one you’re currently using. Gathering loot is a cornerstone of the genre, and if killing things doesn’t produce enough tinkling swords and shields to simulate tinnitus then it’s usually not doing its job properly. My only real complaint is - and please, wait a moment before complaining or posting that Jackie Chan ‘head blown’ picture - that there’s arguably an overabundance of loot here. “Exploring it, though, is a smooth, epic-feeling experience that regularly demands long treks through enemy territory to get to the next boss or quest objective, and just about every path is scattered with both big combat engagements and dungeons to dip into for an extra boss fight and bonus loot.
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